Category Archives: Ship design

3D Print – Dauntless

A few months ago I received from a friend print a 3D print of a file I’d given him. Finally I’ve gotten around to painting it all up and so time to show it to the world. Readers of the Nameless War might recognize this as Dauntless from the first book of the series.

3d-print-dauntless-2from the three quarters view.

3d-print-dauntless-1This was based on this design:

dauntless-imageand finally this is a screen shot of the printing file in sketchup:


I’ve learned from experience that it is best not to attempt to modify a model intended for pictures into one for printing. Instead better to start from scratch with printing very much in mind. Because it is effectively built up in layers there needs to be a flat base and you have to avoid overhang that lack any kind of support. For that reason I chose to remove the engine pods and have them printed separately. Once I had the model I decided to print Dauntless in her Nameless War colours. An in universe history of the ship can be found here.




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Warships – Classes and Categories PART TWO

Welcome back, we left off with cruiser so it is time to move onto the big stuff!


The term battlecruiser (or battle cruiser) is one the turns up a lot and there is no doubt that it is one that still carries a certain glamour. Historically the battlecruiser is a type that first appeared at the start of the twentieth century having evolved from an earlier category ship called the armoured cruiser. The armoured cruiser was a vessel as large as a contemporary battleship, while having smaller guns, thinner armour but longer range and greater speed. As combatants they were considered second only to the battleships and would often serve as flagships on more distant postings. The battlecruiser was envisioned as a vessel carrying battleship sized guns with the then new steam turbine engines, giving them a marked advantage in both speed and firepower over their predecessors.

HMS Invincible, the first battlecruiser, although for the first few years of her existence she was referred to as a Large Armoured Cruiser.

HMS Invincible, the first battlecruiser, although for the first few years of her existence she was referred to as a Large Armoured Cruiser.

So marked that in fact that when during World War One battlecruisers came up against contemporary armoured cruisers, the result was utterly one sided. In the run up to the Great War, with the expectation of mass fleet actions, the battlecruiser was envisioned as a kind of heavy scout, one that would brush aside the enemy’s forward screen and identify the location of the main force. With their lighter armour they were not expected to engage comparably armed ships. Unfortunately in practice commanders couldn’t resist the opportunity to add extra heavy guns to the main battle line. The battle cruisers’ reputation never entirely recovered from the loss of four battlecruisers at the Battle of Jutland in 1916 (while only one elderly battleship was sunk) and in certain academic quarters it is questioned whether as an idea the battlecruiser was bad one from the outset. Between the two World Wars the largest warship afloat was in fact a battlecruiser – HMS Hood. The type ultimately was superseded by the last generation of battleships which could match their speed with compromising protection, I’ll cover that later.

In science fiction portrayals of the type vary mostly in terms of where it stands in the overall hierarchy. Star Trek – with the odd exception – has mostly chosen to use the term battlecruiser for the peak combatants of the Federation and other major races. Given that within the Star Trek setting speed expressed as a high warp figure is usually the measure of a vessels’ power, combined with long range these ships seem to have, the term is fairly appropriate.

A Romulan D'deridex class Warbird or battlecruiser

A Romulan D’deridex class Warbird or battlecruiser, fast, powerful and apparently the most powerful Romulan warship until the film Nemesis.

In other setting the battlecruiser is very much more of an intermediate step between cruiser and battleship.

From the board game Battlefleet Gothic

The Mar Class from the board game Battlefleet Gothic is a good example of this type.

Which in a lot of setting seems to leave the type without a clear role; is it a big cruiser or a small fast battleship? A question that mirrors the problems that bedeviled the real battlecruiser. Personally I’ve made only limited use of the term but it is one that is useful for science fiction writers giving as it does a sense of a vessel with both enhanced fighting ability but sufficient mobility for all sorts of other roles, including that of a flagship for postings further from home.


Of all the naval terms used by SF battleship is probably the best known. Historically the battleship began in the age of sail as ‘The Line of Battle Ship’; equipped with cannons firing out of the sides of the hull. Also known as ships of the line this arrangement meant that logically squadrons and fleets of these ships fought in long lines, where each ship could bring its guns to bear unhampered by friendly ships. Ships of the Line are generally classes according to the number of guns they carried, HMS Victory in Portsmouth, with her hundred plus guns is an example of a First Rate, the most powerful ships of the age. During the 19th century The Line of Battle Ship changed from wooden walls and black powder cannons to steel hulls and steam power. The fleet with the most battleships (The United Kingdom for really all of the century) was the one that ruled the waves.

Nelson's former flagship, by curious coincidence Victory was laid down the same year Nelson was born.

Nelson’s former flagship, by curious coincidence Victory was laid down the same year Nelson was born.

One thing that does tend to be overlooked in regards to the battleship is its symbolic status. During the nineteen and early twentieth century, a battleship – for those that could afford them – was symbol of a countries economic prowess. While for those nations that could actually build them, they were a very tangible demonstration of that nation’s technological abilities. When in the eighteen nineties the USA made the decision to rebuild its navy – which by that stage was little more than a collection of antiques left over from the civil war – a very deliberate decision was made to have them designed and built in America, thereby demonstrating the USA’s arrival as a major power. The battleship’s usefulness in combat came from the fact that it was bigger, better armed and better protected than anything else bar another battleship. In theory anyway. Between the end of the Napoleonic Wars and World War One, a period when ship design radically changed, there was only one serious battleship clash –  Battle of Tsushima in 1905. It was also until the coming of the aircraft carrier the most expensive thing afloat. This years we saw the centenary of the Battle of Jutland, the largest battleship battle ever fought and one that ended inconclusively because battleships, with their vast price tag and build time of years, were too precious to be idly risked. Ultimately the battleship was replaced as the main combat unit by the aircraft carrier. A lot of sources will say that this was due to the destruction of the American battleships at Pearl Harbour but in fact it was the sinking of the British battleship Prince of Wales and the battlecruiser Repulse off Singapore a few days latter that confirmed that power had shifted. Still the battleship remained useful until beyond the end of World War Two, not least because once equipped with suitable anti aircraft guns they were capable of shielding other ships are part of a layered defence from enemy aircraft. The last generation of battleships are often referred to as fast battleships as these vessels were as fast as the earlier battlecruisers, but without the weaker protection.

In SF probably the best example of a space battleship (in the West anyway) comes from New Battlestar Galatica, a vessel a vessel that this really more of a battlecarrier than a pure battleship but during the course of the series it was shown that a battlestar was a very capable combatant even without its fighters being able to hand out a beating.


As well as take one.

Taking fireThe battlecarrier idea with a vessel capable of directly engaging a target but also to launch fighters. In reality the battlecarrier idea never gained much traction mainly because the flight deck large turrets both needed to occupy the same space and if aircraft were to be able to operate, they needed to be kept well clear of the water, which would make the battlecarrier a large target in a gun battle.

Which didn't stop people from dreaming.

Which didn’t stop people from dreaming.


This one really isn’t a true warship class and within SF something of a personal hate. In 1906 Great Britain launched the first of a new series of battleship – HMS Dreadnought. Up to that battleships had been powered by machinery called reciprocating engines,  while their armament was a small number of large guns and larger number of smaller pieces. Dreadnought was equipped with steam turbine engines, which allowed her to go faster for longer and dispensed with the smaller guns in favour of a larger number of heavy guns. Dreadnought set the pattern that would be followed up to the end of the battleship age but up to the end of World War One a substantial number of the older type remained in service. To distinguish between the new and the old, the term dreadnought and pre-dreadnought came into use. The terms dropped out of use once the pre-dreadnoughts were retired but the term dreadnought has remained to be used in SF as a gunship even larger than a battleship.

Aircraft Carriers

The aircraft carrier is probably the most self explanatory warship class and recognizable type of warship, with its long clear fight deck and offset bridge structure, a vessel that carries a substantial number of aircraft which represent its main offensive capacity. Armament of the carrier itself is limited to self defence. The early carriers were usually conversions of battleships or battlecruisers, with the full length deck and offset bridge structure (usually called the island) developed through trial and quite a lot of error. The main advantage of a carrier is the aircraft that represented its teeth could be changed or replaced comparatively easily. A battleship with three quarters of its guns shot away is going to have to head home for repairs, a carrier that’s lost three quarters of its planes could fly on replacements within hours.

Dauntless in her post war colour scheme.

Yes, one of my own

In SF the pure aircraft or fighter carrier seems to be something of a rarity with the battlecarrier a more popular choice, likely because from a storytelling point of view a vessel that has to keep well clear of enemy ships is less exciting than one that gets in close. To a certain extent this makes some sense as a lot of setting with space fighters don’t give these craft any faster than light capability, meaning the carrier has to get into harms way to deliver its fighters. There are also possible variants to the concept, carriers for landing troops or depending on the technology level of the setting, fighters for fighting in an planet’s atmosphere is ground bases haven’t been established ( for such ships I used the term drop fighter carrier )

Other Misc terms


A term originating from the American Civil War, this type was low freeboard vessel (not much hull above the waterline) with turret mounted armament. During World War One the term changed to refer to a shallow draft vessel ( not much hull below the waterline ) designed for shore bombardment.

Landing craft

Ranging from small boats to medium sized ships, these vessels are designed to deliver troops and materials without needing a proper dock.


Now this is an odd but fun one. By World War One sonar had not been invented, making the detection and hunting of submarines difficult. One of less crazy idea (and by god there were some crazy ones) was the Q-Ship, a converted civilian ship – usually a small tramp steamer – with its cargo holds often filled with barrels for added buoyancy and a few guns carefully concealed. This allowed it to continue to masquerade as a transport, one large enough to be worth destroying but small enough not to be worth a torpedo. When encountered, the sub would hopefully surface to attack with its deck gun at which point the Q-ship would drop its disguise and open fire. The actual history of the Q-ships includes some anecdotes which even fiction writers would struggle to make up.



So there we have it, a basic guide  to ship classifications but as I said on this topic where there is no such thing as one single right answer. As ever thoughts and comments welcome.



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Warships – Classes and Categories PART ONE

It’s no secret that science fiction tends to borrow pretty vigorously from history, this goes double for any SF that makes even the most casual contact with military affairs. Battleships, battlecruisers, frigates, destroyers, all of these terms are merrily thrown around but to what do most of them refer? Well I thought I might instead take more of an overview examination of some of the terms I’ve been throwing around in my Ships of the Fleet series and provide something of a quick primer for anyone considering writing science fiction.

First off to what is meant by the term ‘Class’? Quite simply this refers a number of ships built to the same or very similar design, the name of a class is usually either the name of the first to be built or the theme along which they have been named – an example of this being the British C Class light cruisers where the names of individual ships as might be expected all started with the letter C.

Yes I took this photograph in Ireland, no I did not photoshop the sky.

The Battle of Jutland veteran HMS Caroline, yes I took this photograph in Ireland, no I did not photoshop the sky.

Classes of ships that have been built in large number may be broken down into sub-classes as experience with the earlier ships or improvement in technology results in changes to the design. As ships get further into their service career then individual ships of a class will often begin to diverge, as some receive upgrades or are re-purposed for different roles. An example of this in science fiction can be found in David Webers On Basilisk Station with the hero commanding a ship with non-standard and experimental armament. On a final note often a class could receive a overall nickname, there was a class of British battleships that went by the nickname The Wobbly Eight due to their slightly questionable ability to sail in a straight line!

Now moving onto categories, my own area of interest is military vessels from about the mid eighteen hundreds to the mid nineteen hundreds and in my own work, it’s from this period I took inspiration. The first thing to realise it that there is no right or wrong answer, historically categories have been decidedly fluid. Terms have come and gone, with ships re-catagorized. Some category names were chosen because they sounds impressive, while other to sound cheaper to a fleet’s political master. The running order is going to be roughly smallest to largest with some historical and science fiction examples followed by thoughts on how it might be used in a science fiction.


The first and smallest of types I intend to cover, during the age of sail the corvette was the smallest type of regular warship. Used for inshore work (meaning close to the coast) and general patrolling. During the late nineteenth century the term dropped out of use to be revived during World War Two and applied to small, easy to build patrol ships that could be produced in large numbers. The armament of these vessels was extremely limited – usually whatever was available – and in practical terms the only opponents against which they stood a fair chance were submarines or single aircraft. Certainly these were far from ideal vessels but were a demonstration that in the real world a balance has to be sought between quantity and quality or to put it another way – quantity is a quality all of its own. These vessels had no place in fleet actions and instead were used as convoy escorts. Often only marginally faster than the ships they escorted, this was their main flaw as surfaced submarines could often outrun them. Post war the corvette has mostly remained a inshore vessel although some are used as a fast attack type.

The science fiction view of the corvette has retained the idea of it being a small ship but often as a more front line combatant. That said the most famous corvette in SF-


The CR90 corvette or possibly questionably named ‘blockade runner’

ended up demonstrating the inherent limitation of the corvette concept as it was chased down and crippled with relative ease by a more combat focused vessel. The Homeworld video game series presented the corvette as a small strike vessel – a missing link – larger than one man fighters but smaller than capital ships and unable to travel faster than light on their own. While in literature some books of David Drake’s RCN series were based upon a corvette class ship and for the would be writer this last point is worth considering. If you are planning story which will see a young officer gain their first command, it is worth remembering most fleets tend to start people off with something small and cheap like a corvette, in case they bend it. Command of something big and expensive is definitely not given to someone because they made the previous captain loose their sh*t – yes JJ Abrams Trek, I am looking at you. In a science fiction setting a corvette type ship could be presented at something used primarily within a single system, not really capable of deep space work but useful for various internal security duties.


The term frigate in the age of sail was a fast maneuverable vessel that could serve with the main fleet, acting as its eyes and ears. Away from the fleet frigates performed long distance patrolling, escorts and raiding. to use later terminology the frigate might be thought of as a cruiser, although at that point in time the term was applied to any warship that was operating on its own. The armament was carried on a single deck and at least during the Napoleonic Wars there was something of a convention that ships of the line didn’t shoot at frigates unless provoked. Arguably during the late nineteenth century the frigate  evolved into the battleship

The ironclad HMS Warrior 1860, officially classed as a frigate because of her single gundeck but in practice probably capable of slugging it out with anything else afloat.

The ironclad HMS Warrior 1860, officially classed as a frigate because of her single gundeck but in practice probably capable of slugging it out with anything else afloat.

The term had dropped out of use by the start of the twentieth century but during World War Two it would be revived and applied to a category of vessel that could loosely be described as a larger, faster, more deep water capable version of the corvette. While more combat capable than corvettes these were still primarily patrol and convoy escort vessels, not really fast enough for fleet deployments nor armed for such work. The recognition of this limitation resulted in later frigates being designed for greater speed, sufficient to keep up with the fleet, while their role remain the defence of other ships.

In science fiction once again the video game Homeworld has made use of the term as the smallest capital ship with a number of specialist designs.

The always fun multibeam frigate and embodiment of 'if you're going to do it you may as well over do it'

The always fun multibeam frigate, the embodiment of ‘if you’re going to do it you may as well over do it’

While the Mass Effect prefers to present the type as a fast moving and maneuverable strike vessel able to redeploy quickly around the battlefield


and look good while doing it

In literature David Weber’s Honorverse setting which borrows heavily from the Napoleonic Wars period but only briefly mentions as a type being phased out of service. For would be science fiction writers the frigate is possibly another type with which to start of their wet behind the ears hero. Capable of more deep space operations, with a frigate the hero can boldly go that bit further.


The first main fleet type we’ve examined so far, unlike the corvette and frigate the destroyer’s genesis is a good deal more recent. In the late nineteenth century the first self propelled torpedoes were invented (prior to this any weapon designed to strike underwater was called a torpedo) which was a potential game changer in naval warfare. A very small vessel equipped with torpedoes could in theory sink even the biggest warship; the French in particular seized upon this much to the concern of Britain – the leading owner of big warships. In theory large expensive battleships could be swarmed under by large numbers of small, fast, inexpensive torpedo boats. In practice these small torpedo boats never really lived up to the billing but their existence demanded a remedy. The solution to and ultimately replacement for the torpedo boat was the torpedo boat destroyer, later shortened to the destroyer. Unlike the frigate and corvette, the destroyer was always intended as a fleet vessel, with the pace to keep up with the main battle fleet. Although not much larger than contemporary frigates, destroyers usually had much shorter range as much internal space was given over to engines and armament rather than fuel supply. The early destroyers were still pretty small, boats rather than ships, so operated in groups often lead by a small cruiser. By World War Two destroyers had grown large enough to dispense with the cruiser but still operated in groups. Their role was generally to mount torpedo attacks against larger enemy ships while at the same time screening against enemy destroyers and later submarines. The other rather brutal truth about destroyers of the world wars, is that they were still small and quick enough to build that they could be viewed by commanders as somewhat expendable, if in the course of being expended they absorbed a hit intended for something more expensive.  The modern destroyer is really the primary surface combatant and unlike their predecessors really too expensive and large to be fielded in groups.

The term destroyer is probably where science fiction most drastically diverges from the historical use of the term.

You're hearing the Imperial March aren't you?

You’re hearing the Imperial March aren’t you?

Speak softly and carry a big stick.

Speak softly and carry a big stick.

In practical terms the Star Destroyer and the Omega class destroyer seem to operate very much more like battleships or battlecruisers. In my experience literature tends to stick closer to the idea of the destroyer as a smaller vessel that serves in groups. This can be viewed as either TV and film getting it ‘wrong’ or possibly an indication that while authors are more versed in the historical use of the term, those making film and television are more familiar with the modern reality. Which can also be taken as an example that ship classifications are not set in stone.


As previously mentioned the term cruiser originally referred to role rather than an actual ship type, this was to change during the nineteenth century with the coming of steam. The problem with the early steam engines was that their fuel efficiency was pretty dire and the infrastructure for fueling stations hadn’t been developed. So if you wanted to have a warship that could go anywhere you needed it, then you had to keep the masts and sails. Unfortunately those same masts and sails were heavy, required large crews and took up a lot of space. Long story short, a ship could have first class fighting ability or first class cruising ability, but not both. By World War One the cruiser had stabilized into a swift, mid-sized armoured vessel, that’s primary firepower came from guns larger than those carried on destroyers but smaller than battleship’s and yet still small enough to be built in numbers. There were exceptions to this mostly in the form of specialist designs like minelayers and anti-aircraft designs, as well as a few large and ultimately unaffordable monsters. They were used for various roles like raiding against enemy merchant ships, defending against raiders, scouting, long distance patrolling and leading smaller vessels like destroyers. By World War Two with battleships thinner on the ground, cruisers were often the major surface combatants, with the Mediterranean and the Fast East seeing a number of cruiser vs cruiser encounters. One final note is the distinction between Heavy and Light cruisers. Between the two world wars a number of arms limitation treaties defined a heavy cruiser as a vessel of up to ten thousand tons displacement with eight inch guns, while a light cruiser was a vessel of up to ten thousand tons displacement with six inch guns. Which resulted in situations even within the same navy of there being light cruisers that were heavier than some heavy cruisers!

Obviously when it come cruisers in science fiction the big name is Star Trek, with the original Enterprise usually described as a cruiser or heavy cruiser. In the rest of science fiction then depending on the setting the cruiser as either presented as the peak combatant or as something a good deal more cannon fodder-sh

I'm sure that will polish out

I’m sure that will polish out

As reader of my Nameless War series will know I use cruisers a lot, personally I find it a useful size category, big enough to be presented as a major combatant, while still small enough to be risked. It depends on the setting  but in one where resources are finite, getting from A to B takes time and your fleet needs to have ships in several places at once, then in my opinion a cruiser fits the bill. It is also possible for cruiser within your setting to be optimised for a number of specialist roles.

That’s enough for now, next time I’ll be moving onto the big stuff.

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New cover art!

Well it has finally happened – although months later than I hoped, I’ve had a busy year. I have finally updated the cover art for the Nameless War.

new-covers-compositNext up will be the omnibus edition which will be including a sample of my next publication.


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Filed under Book Three of the Nameless War, science fiction, Self Publishing, Ship design, Writing

3D print of Defender Class Cruiser

A few months ago I put up a post on the subject of 3D printing couple of photos, that post can be found HERE. Well I’ve now finished painting it and thought I’d put up another couple of pictures a long with a picture of the original computer model that that was used to create the file.

Defender WholeThis is of the sketchup file. As you can see fairly simple.

DSCF7054DSCF7052And here is the finished work, painted and inked. You might notice that there are details on the side pods that aren’t present in the model, this is detailing added using Milliput to make more obvious that these are engines. Bravely the friend that produced this has agreed to have a go at another design – Dauntless from the first book of the Nameless War, so we’ll see what comes of that. Finally to round things off we have a picture from the model I prepared for the Ships of the Fleet Book Two.

Protector MkIII colour bow closedI couldn’t use this model because it is far too complex – under the hull there’s an internal layout – and unless prepared with printing in mind you end up with gaps that basically cause the printing program to have a hissy fit.

So there we have it, interesting and kinda amazing what can be done. Oh and finally if anyone is wondering about scale it works out at about 1/666; no I did not do that on purpose.

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A Basic Introduction to Logistics

The Logistician

Logisticians are a sad and embittered race of men who are very much in demand in war, and who sink resentfully into obscurity in peace. They deal only in facts, but must work for men who merchant in theories. They emerge during war because war is very much a fact. They disappear in peace because peace is mostly theory. The people who merchant in theories, and who employ logisticians in war and ignore them in peace, are generals.

Generals are a happy blessed race who radiate confidence and power. They feed only on ambrosia and drink only nectar. In peace, they stride confidently and can invade a world simply by sweeping their hands grandly over a map, point their fingers decisively up train corridors, and blocking defiles and obstacles with the sides of their hands. In war, they must stride more slowly because each general has a logistician riding on his back and he knows that, at any moment, the logistician may lean forward and whisper: “No, you can’t do that.” Generals fear logisticians in war and, in peace, generals try to forget logisticians.

Romping along beside generals are strategists and tacticians. Logisticians despise strategists and tacticians. Strategists and tacticians do not know about logisticians until they grow up to be generals–which they usually do.

Sometimes a logistician becomes a general. If he does, he must associate with generals whom he hates; he has a retinue of strategists and tacticians whom he despises; and, on his back, is a logistician whom he fears. This is why logisticians who become generals always have ulcers and cannot eat their ambrosia.

Unknown Author

A few months ago I did couple of posts on the subject of warship types what I thought might be useful and interesting is a short and very basic primer on the subject of military logistics and how a science fiction/fantasy writer can and probably should account for it in their work. I’m going to be mentioning some good and bad examples as well as some history books which I’ve found useful.

What Is Logistics?

At a very basic level logistics is the science of getting the what a military force needs from the centers of production (farms, factories, whatever) to the military forces directly in contact with the enemy, while at the same time moving backwards casualties, prisoners etc, etc. This is often referred to as the lines of communication and exactly what is a military force needs depends on the setting. This will involve not only transportation but also stockpiling, storage and distribution.

Early Logistics

The most basic supplies any force will require are food and drink, in a pre-industrial setting like Lord of the Rings, that can to a certain extent be obtained via foraging or outright looting. It is worth noting that for most of recorded history, an army moving through your area was a disaster, regardless as to which side it or you were on. If half a dozen soldiers with swords decided they were going to take your last milk cow, polite refusal probably wasn’t going to achieve much. The advantage of this kind of system is that there really weren’t any lines of communication for an enemy to threaten, the big problem however was it placed a serious time limit on how long an army could stay concentrated in one area. After a while all of the resources would be consumed and an army would have to move on, disperse or starve. This is where we get the whole concept of Scorched Earth; if an attacking army is faced with a region where the resources have already be consumed or destroyed, then the time it can spend in that region is severely limited. This could be a major factor in siege warfare, where the attacker could be in just as much danger of starving as the defender. So while Tolkien might be one of the founding father of Fantasy, given how how it it described, Sauron would have a hard time his armies from starving in Mordor. A fiction work that at least touches on the complications of pre-industrial logistics is Juliet McKenna’s Chronicle of the Lescari Revolution. On a final note prior to the development of the railways, movement during the Winter months and armies either dispersed or retired to winter encampments. Even in more modern times there have been battles and campaigns that have petered out because weather conditions meant supplies could not be moved up to the front.

Logistics in the Industrial Age

My men can eat their belts, but my tanks have gotta have gas.

General Patton

Up to the Napoleonic Wars it was possible for an army to at least to a certain extent live off the land, gun powder from enemy sources was usable and individual soldiers could cast their own bullets provided they could obtain lead. However somethings like cannonballs, had already passed beyond what troops in the field could make or obtain for themselves.  During the close of the nineteenth century technology changed logistics became increasingly complicated. Improvements in transportation and storage, were matched by expansion in the volumes and types of supplies needed by an army in the field. As the above quote indicates by the middle of the twentieth century oil had become the one of the dominate resources, especially for an advancing army but in general terms an army needed an unbroken line of supply leading from the factory gate to the front line and here in lies both a complication and opportunity.

An army on the advance is inherently moving away from its logistical support, while the Defender is retreating a long its own lines of communication. This means the attacker needs to be careful not to advance too far in case it out runs its supplies and leaves itself vulnerable. Even if it is advancing with no meaningful opposition in its path, an army can be brought to a grinding halt by lack of supply. The term for this that I have come across and used in my work is Logistical Brake. If you are looking for a real world example, any book covering the war in the Western Desert between the German/Italian forces and those of the British Empire is ideal, since this conflict was being fought in the open desert, which mean other complicating factors weren’t present. What you will notice as you read the history of the Desert War is how often the lines of communication were the objective. Each sides commanders sought to get through or round the opposing side to cut supply lines, since no matter how strong an armies position was, it would be worthless unless supplies could be brought to it.

Logistics, Ships and Ship Design

There is a myth that in the days of sail ships were powered by the wind, the reality is that it all depended on human muscle. Raise anchor? Human muscle. Do really anything with the sails, human muscle. Like any other engine humans required the right fuel. During the age of exploration diseases like scurvy would cut a swath through crews because it wasn’t understood just how necessary fresh fruit and vegetables were, plus storage was somewhere between difficult and impossible. In theory however, if a vessel could be kept supplied with fresh food and water, it could remain at sea for extended periods. This was best demonstrated by the Royal Navy during the Napoleonic Wars where ships of the line blockaded continental ports for years at a time. With the coming of the steam engine a ship could be freed from the whims of wind and tide, but only as long as the fuel held out. Take a look at the two pictures below.

CalypsoHMS_CamperdownThey are respectively HMS Calypso and HMS Camperdown, looking at them you could be excused for thinking they belong to totally different time periods with Calypso perhaps being a part of Admiral Nelson’s fleet. In fact they were built at the same time – the early eighteen eighties. The difference was Camperdown was a battleship, designed to operate within European waters, Calypso was a corvette (later re-designated a cruiser) intended for places like the Pacific, where refueling points would be few and far between. In the modern navies, it is the proud ranks of fighting ships that get the attention but if you care to glance across this Wikipedia page, listing the current strength of the US Navy, you will notice that the list of non-combat support ships is longer than those that in time of war would do the fighting. An expensive necessity if the US Navy is to operate more than a few days out from its home ports.

Once fuel became a factor, the time a ship could spend at sea became far more limited and many’s a captain undoubtedly developed ulcers watching their ships’ fuel levels drop lower and lower. A fully armed, undamaged vessel might be required to turn away from a fight or not be present at the critical moment, all because it had to leave for re-supply. One fascinating demonstration of this is the hunt for and destruction of the German battleship Bismarck, where on either side ships were either forced out of the chase completely or unable to crack on the extra bit of speed that might have made all the difference. I won’t attempt detail the saga – I couldn’t do it justice – but I do recommend Pursuit: The Chase and Sinking of the Bismarck by Ludovic Kennedy, it is now a somewhat old book and some research has become available since its publication but is an easier read for the newcomer.

Logistics and Writing

So now that we’ve covered the very basics of Logistics there remains one big question – why the heck should a writer give a two hoots about logistics, the reader wants action! Well for a start there is realism. If the work in set in a historical period, if it is to be a living, breathing world, then it needs to follow reality of that time. Whatever it costs the writer in time a research, will rewarded with a deeper work in which the reader can more thoroughly immerse themselves.  If your characters are operating in any kind of military capacity, where the next meal for themselves or those under their command is coming from, will always be a consideration.

The other reason, and this is possibly more important, is the sheer possibilities for drama it offers the writer. The General aware that if the snows doesn’t clear soon there will be famine in the camp, The starship captain hunting the alien raiders with with only fuel to search one solar system, the trooper in the front line trying to conserve ammunition as the enemy closes, this is all the stuff of drama. It may seem like a tiresome detail in fact for anyone writing any sort of military fiction logistics will be one of your most useful plotting tools.

until next time

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Filed under Random Rants, Ship design, Writing

3D printing of ships of the fleet

A slightly incomplete post but something I’m too excited about to sit on. Via a friend who is versed in the dark arts of 3D printing I have got my hands on a print of one of my very own designs.


Once I have access to my main computer and modeling paints I’ll be putting up an image of the original file and the completed model but for the moment here we are.





Filed under science fiction, Ship design, Ships of the Fleet